Video game graphics

Results: 680



#Item
41Eurographics Symposium on RenderingKavita Bala, Philip Dutré (Editors) Motion Blur for Textures by Means of Anisotropic Filtering J. Loviscach Hochschule Bremen, Bremen, Germany

Eurographics Symposium on RenderingKavita Bala, Philip Dutré (Editors) Motion Blur for Textures by Means of Anisotropic Filtering J. Loviscach Hochschule Bremen, Bremen, Germany

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Source URL: www.j3l7h.de

Language: English - Date: 2008-09-11 15:10:18
42CUDA 6pp DL Training Front Jan 16

CUDA 6pp DL Training Front Jan 16

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Source URL: www.cuda.ie

Language: English - Date: 2016-02-02 07:21:56
43Computational Design of Reconfigurables

Computational Design of Reconfigurables

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Source URL: www.cs.columbia.edu

Language: English - Date: 2016-04-14 01:21:41
44Microsoft Word - fp144-piper.doc

Microsoft Word - fp144-piper.doc

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Source URL: graphics.stanford.edu

Language: English - Date: 2006-08-16 15:57:49
45General Video Game Level Generation Ahmed Khalifa Diego Perez-Liebana  New York University

General Video Game Level Generation Ahmed Khalifa Diego Perez-Liebana New York University

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Source URL: julian.togelius.com

Language: English - Date: 2016-05-01 22:48:42
46April 1, 2010 Position Paper for NSF Campus Bridging Workshop The OptIPortal, a Scalable Visualization, Storage, and Computing Termination Device

April 1, 2010 Position Paper for NSF Campus Bridging Workshop The OptIPortal, a Scalable Visualization, Storage, and Computing Termination Device

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Source URL: lsmarr.calit2.net

Language: English - Date: 2010-04-07 17:56:17
47Tangible and Modular Input Device for Character Articulation

Tangible and Modular Input Device for Character Articulation

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Source URL: igl.ethz.ch

Language: English - Date: 2014-06-05 09:51:35
48Reactive Planning Idioms for Multi-Scale Game AI Ben G. Weber, Peter Mawhorter, Michael Mateas, and Arnav Jhala Abstract— Many modern games provide environments in which agents perform decision making at several levels

Reactive Planning Idioms for Multi-Scale Game AI Ben G. Weber, Peter Mawhorter, Michael Mateas, and Arnav Jhala Abstract— Many modern games provide environments in which agents perform decision making at several levels

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
49Microsoft Word - Sarlacc_SL_V4_RRS.doc

Microsoft Word - Sarlacc_SL_V4_RRS.doc

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Source URL: www.shawnlawson.com

Language: English - Date: 2015-07-08 09:05:28
50Spatial Interfaces  Editors: Bernd Froehlich and Mark Livingston  Beaming: An Asymmetric Telepresence System

Spatial Interfaces Editors: Bernd Froehlich and Mark Livingston Beaming: An Asymmetric Telepresence System

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Source URL: www0.cs.ucl.ac.uk

Language: English - Date: 2013-11-01 11:33:39